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vancan1ty [Thu, 6 Dec 2012 20:21:33 +0000 (15:21 -0500)]
version presented to Dr. Smith
new music, continent value checking
vancan1ty [Wed, 5 Dec 2012 02:22:54 +0000 (21:22 -0500)]
retheme, rules checking, bug fixes, and more!
vancan1ty [Tue, 4 Dec 2012 06:51:37 +0000 (01:51 -0500)]
minor updates
vancan1ty [Tue, 4 Dec 2012 06:07:11 +0000 (01:07 -0500)]
multithreaded sound, functioning battles!
Jefferson Dixon [Mon, 3 Dec 2012 00:36:21 +0000 (19:36 -0500)]
Soldiers added, additional debugging
Soldiers added courtesy of Jarrett. Additional debugging made.
Jefferson Dixon [Sun, 2 Dec 2012 16:48:55 +0000 (11:48 -0500)]
Maximize Window
Game window maximizes upon startup. Also minor improvements/bug fixes.
Jefferson Dixon [Sun, 2 Dec 2012 05:54:47 +0000 (00:54 -0500)]
Setup screen and music
Flourishes added to startup screen. Music plays at beginning of game. No
longer can play with 2 players.
vancan1ty [Thu, 29 Nov 2012 23:00:22 +0000 (18:00 -0500)]
deleted unused file
vancan1ty [Thu, 29 Nov 2012 22:54:30 +0000 (17:54 -0500)]
complete demo of basic game play
complete demo of basic game play now possible, with the very notable
exception of properly handled battles. rules aren't implemented. ai
isn't implemented.
vancan1ty [Thu, 29 Nov 2012 22:16:46 +0000 (17:16 -0500)]
player choice, production, functioning game board,
beginnings of invasion, etc...
vancan1ty [Tue, 27 Nov 2012 22:44:16 +0000 (17:44 -0500)]
excel map "graph" added,
other smaller changes
vancan1ty [Tue, 27 Nov 2012 06:30:30 +0000 (01:30 -0500)]
Update README.md
vancan1ty [Tue, 27 Nov 2012 06:18:58 +0000 (01:18 -0500)]
work in progress
run the "risk" function to see the current state of progress. The game
guides you through choosing players names, and demonstrates the display
of soldiers within territories. Territories are also clickable, and are
linked to their respective objects.
vancan1ty [Thu, 15 Nov 2012 18:29:42 +0000 (13:29 -0500)]
Update README.md
vancan1ty [Thu, 15 Nov 2012 18:26:02 +0000 (13:26 -0500)]
Update README.md
vancan1ty [Thu, 15 Nov 2012 18:23:26 +0000 (13:23 -0500)]
code upload
This is some code relating to the project. "testing demonstrates some
basic gui and object oriented features in matlab. Though not much is
actually "hooked up," you can click on each hexagon on the game board to
see properties of the territory it represents, and a gui callbacks are
demonstrated for the button and for the hexagons on the board. It uses
"TerritoryOld" as the class whose instances contain info about each
territory. "Territory" is my current territory class which I will be
updating, "maketerritories" is a class I am working on which will
return a list of territory objects to the calling function. It needs to
be tailored to match the included "riskmap.png" game board. -
particularly, someone needs to go through and determine the coordinate
range lists of each territory. I did not write "red_blue" or
"tablestat," but they demonstrate some matlab gui stuff.
vancan1ty [Thu, 15 Nov 2012 17:55:36 +0000 (09:55 -0800)]
Initial commit